Alchemists are experts at combining exotic reagents to create a variety of wondrous Elixirs. From healing droughts that can heal a wound instantly, to sticky serums that explode when in contact with air, with the right reagent and a little bit of luck, Alchemists give life to their allies and leech it from their foes. <br> ___ ### 3rd Level <br> ##### Alchemical Elixirs As your knowledge of alchemy grows, you learn to craft potent Elixirs that mimic the effects of powerful spells. As an Alchemist, you have access to an exclusive list of Infusions known as Elixir Infusions. At 3rd level, and again at 5th, 9th, 13th, and 17th levels, your total number of Infusions Known increases by 1, but these bonus Infusions must all be selected from the list of Elixir Infusions included [[#Elixir Infusions|below]]. During a [[Survival Needs#Long Rest|long rest]], you can spend 1 hour using [[Gear Appendix#Alchemist Supplies|Alchemist Supplies]] to create one vial of every Elixir you know, without expending any spell slots. An Elixir produces its spell at its lowest level, and all effects of the Elixir are chosen when it is created. Your Elixirs become inert and unusable at the end of your next [[Survival Needs#Long Rest|long rest]]. Alternatively, as an action you can use [[Gear Appendix#Alchemist Supplies|Alchemist Supplies]] to create a vial of one Elixir you know by expending the spell slot listed in the Elixir Infusion's description. An Elixir can be used as part of the action you create it. Any creature can take the [[Actions in Combat#Use an Object|Use an Object]] action to drink one of your Elixirs, administer one to a target within its reach, or throw an Elixir at a point it can see within 30 feet. When thrown, an Elixir produces its spell effect at its point of impact. Elixirs use your spellcasting ability. If an Elixir produces a spell that would require [[Spellcasting#Concentration|concentration]], it does not require concentration, but instead only lasts for three rounds (or fewer if dispelled). If a creature drinks an Elixir it can concentrate on the spell as normal. <br><br> ##### Alchemist Spells You gain additional spells at the Artificer levels listed. They do not count against the number of spells you know. | Artificer Level | Alchemist Spells | | :-------------: | ---------------------------------------------------------------------------------------------------------------- | | 3 | [[Divine Spells#Healing Word\|healing word]], [[Occult Spells#Inflict Wounds\|inflict wounds]] | | 5 | [[Arcane Spells#Acid Arrow\|acid arrow]]. [[Arcane Spells#Flaming Sphere\|flaming sphere]] | | 9 | [[Primal Spells#Gaseous Form\|gaseous form]], [[Divine Spells#Mass Healing Word\|mass healing word]] | | 13 | [[Occult Spells#Blight\|blight]], [[Divine Spells#Death Ward\|death ward]] | | 17 | [[Occult Spells#Cloudkill\|cloudkill]], [[Primal Spells#Reincarnate\|reincarnate]] | <br><br> ##### Tools of the Trade You gain proficiency with [[Gear Appendix#Alchemist Supplies|Alchemist Supplies]] and the [[Abilities & Skills#Nature|Nature]] skill. If you are already proficient with either, you instead gain proficiency with another [[Adventuring Gear#Tool Sets|Tool Set]] of your choice. <br> --- ### 5th Level <br> ##### Potent Potions Whenever an [[#Alchemical Elixirs|Elixir]] crafted by you or an Artificer spell cast by you deals acid, fire, necrotic, or poison damage, or it restores a creature's hit points, you can add your Intelligence modifier (minimum of +1) to the total damage or healing dealt. <br> --- ### 10th Level <br> ##### Restorative Reagents You include revitalizing additives in every [[#Alchemical Elixirs|Elixir]] you concoct. Whenever a creature willingly drinks one of your Elixirs, it also gains temporary hit points equal to your Artificer level. <br> --- ### 15th Level <br> ##### Master Alchemist You have become a master amongst Alchemist Artificers. You are [[Damage and Healing#Immunity|immune]] to any effects produced by any [[#Alchemical Elixirs|Elixir]] you crafted unless you wish to be affected by that Elixir. You also gain [[Damage and Healing#Resistance|resistance]] to acid and poison damage. Finally, you can take the [[Actions in Combat#Use an Object|Use an Object]] action as a bonus action on your turn, and when you do so, you can expend a spell slot to create an Elixir as part of that bonus action. <br> ___ ### Elixir Infusions Below are Elixir Infusions available exclusively to Alchemists. Elixir Infusions can be learned multiple times, but you must select new spells each time you learn it. <br> ##### Create Minor Elixir *Prerequisite: 3rd-level Alchemist Artificer* Each time you learn this Infusion, you learn Elixirs for two spell effects from the following list: - [[Arcane Spells#Caustic Brew|caustic brew]] - [[Arcane Spells#Colour Spray|colour spray]] - [[Divine Spells#Cure Wounds|cure wounds]] - [[Occult Spells#Disguise Self|disguise self]] - [[Primal Spells#Fog Cloud|fog cloud]] - [[Occult Spells#Glacial Warding|glacial warding]] - [[Arcane Spells#Grease|grease]] - [[Divine Spells#Heroism|heroism]] - [[Arcane Spells#Jump|jump]] - [[Primal Spells#Longstrider|longstrider]] - [[Divine Spells#Sanctuary|sanctuary]] - [[Occult Spells#Sleep|sleep]] <br><br> ##### Create Greater Elixir *Prerequisite: 5th-level Alchemist Artificer* Each time you learn this Infusion, you learn the Elixir for one spell effect from the following list: - [[Primal Spells#Barkskin|barkskin]] - [[Occult Spells#Blindness/Deafness|blindness/deafness]] - [[Primal Spells#Darkvision|darkvision]] - [[Arcane Spells#Dragon's Breath|dragon's breath]] - [[Divine Spells#Enhance Ability|enhance ability]] - [[Arcane Spells#Enlarge/Reduce|enlarge/reduce]] - [[Arcane Spells#Invisibility|invisibility]] - [[Arcane Spells#Levitate|levitate]] - [[Arcane Spells#Mirror Image|mirror image]] - [[Divine Spells#Lesser Restoration|lesser restoration]] - [[Primal Spells#Spider Climb|spider climb]] - [[Occult Spells#Wrack|wrack]] <br><br> ##### Create Advanced Elixir *Prerequisite: 9th-level Alchemist Artificer* Each time you learn this Infusion, you learn the Elixir for one spell effect from the following list: - [[Occult Spells#Animate Dead|animate dead]] - [[Arcane Spells#Blink|blink]] - [[Divine Spells#Daylight|daylight]] - [[Arcane Spells#Fireball|fireball]] - [[Arcane Spells#Haste|haste]] - [[Primal Spells#Meld into Stone|meld into stone]] - [[Divine Spells#Remove Curse|remove curse]] - [[Other Spells#Revivify|revivify]] - [[Primal Spells#Stinking Cloud|stinking cloud]] - [[Primal Spells#Water Breathing|water breathing]] <br><br> ##### Create Expert Elixir *Prerequisite: 13th-level Alchemist Artificer* Each time you learn this Infusion, you learn the Elixir for one spell effect from the following list: - [[Divine Spells#Banishment|banishment]] - [[Divine Spells#Freedom of Movement|freedom of movement]] - [[Primal Spells#Giant Insect|giant insect]] - [[Arcane Spells#Greater Invisibility|greater invisibility]] - [[Primal Spells#Polymorph|polymorph]] - [[Occult Spells#Sickening Radiance|sickening radiance]] - [[Occult Spells#Vitriolic Sphere|vitriolic sphere]] - [[Arcane Spells#Watery Sphere|watery sphere]] <br><br> ##### Create Masterwork Elixir *Prerequisite: 17th-level Alchemist Artificer* Each time you learn this Infusion, you learn the Elixir for one spell effect from the following list: - [[Occult Spells#Cloudkill|cloudkill]] - [[Divine Spells#Dawn|dawn]] - [[Divine Spells#Globe of Invulnerability|globe of invulnerability]] - [[Divine Spells#Heal|heal]] - [[Arcane Spells#Immolation|immolation]] - [[Divine Spells#True Seeing|true seeing]]