Mechanics channel an overwhelming obsession with arcane engines to construct powerful mechanical vehicles. Marked by their unquenchable need for speed, these Artificers draw on their adventuring experiences to construct and improve on a wondrous Autocycle, their one-of-a-kind motorized invention. <br> --- ### 3rd Level <br> ##### Autocycle Your obsession with motorized machinery has borne fruit in the construction of an Autocycle. During the course of a [[Survival Needs#Long Rest|long rest]], you can spend 1 hour with [[Gear Appendix#Smithing Tools|Smithing Tools]] to construct an Autocycle. It is a [[Movement and Position#Creature Size|Large]] vehicle with an appearance of your choice, but its appearance has no effect on its statistics. You can only have one Autocycle at a time. Constructing another causes the first to fall into disrepair and become unusable. You can use [[Gear Appendix#Tinker Tools|Tinker Tools]] or [[Gear Appendix#Smithing Tools|Smithing Tools]] to repair any damage to your Autocycle. For every 10 minutes you spend on repairs, your Autocycle regains hit points equal to your Artificer level. Your Autocycle is a [[Companions, Mounts & NPCs#Mounts|mount]] which can only be controlled by you. It uses the Autocycle stat block found below. While mounted on the Autocycle, it follows the [[Companions, Mounts & NPCs#Combat|rules for companions]] in combat, however your Autocycle is not limited to the actions it can perform on its turn, and can perform any action from its stat block. Your Autocycle can bear one [[Artificer#Arcane Infusions|Arcane Infusion]] meant for boots (wheels), armour (chassis), or a melee weapon (ram). >[!example] Stat Block ># Autocycle >*[[Movement and Position#Creature Size|Large]] [[Backstory#Hovercraft|Hovercraft]]* >*** >**Armour Class** : 10 + your INT + PB (natural armour) >**Hit Points** : 5 + five times your Artificer level >**Speed** : 30ft. (hover) >**Max Capacity** : 1 Medium creature >**Cargo Capacity** : 50lbs. > >| STR | DEX | CON | >|:-----:|:-----:|:-----:| >|13 (+1)|18 (+4)|12 (+1)| > >**Damage Immunities** : poison, psychic >**Condition Immunities** : [[Conditions#Blinded|blinded]], [[Conditions#Charmed|charmed]], [[Conditions#Deafened|deafened]], [[Conditions#Dying 🛠|dying]], [[Conditions#Exhaustion|exhaustion]], [[Conditions#Exposed 🛠|exposed]], [[Conditions#Frightened|frightened]], [[Conditions#Poisoned|poisoned]], [[Conditions#Staggered 🛠|staggered]] >**Proficiency Bonus** : equals your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]] >*** >### Traits >**Empowered Speed** >The Autocycle gains additional [[Physical Capabilities#Movement Speed|movement speed]] equal to 5 times your INT (minimum of 5 feet). > >**Expert Handling** >If you are [[Companions, Mounts & NPCs#Mounts|mounted]] on the Autocycle, and not [[Conditions#Stunned 🛠|stunned]], you add your PB to any check or saving throw the Autocycle is forced to make. > >**Inanimate** >The Autocycle is effectively [[Conditions#Unconscious|unconscious]] without its rider. When it would be forced to make an Intelligence, Wisdom, or Charisma check or saving throw, its Pilot is considered to be the target of the effect instead. > >**Jump** >If the Autocycle moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when [[Movement and Position#Jumping|jumping]] over a chasm, ravine, or other gap. > >**Mechanical Momentum** >If the Autocycle moves at least 20 ft. straight toward a creature and hits it with a Ram attack on the same turn, that target must succeed on a Strength saving throw or be knocked [[Conditions#Prone|prone]]. > >**Prone Deficiency** >If the Autocycle falls [[Conditions#Prone|prone]], it can't right itself and is effectively [[Conditions#Unconscious|unconscious]] until a creature uses an action on its turn to stand the Autocycle upright. >--- >### Actions >**Ram** >Melee Weapon Attack: +4 + PB to hit, reach 5 ft. >Hit: 1d10 + 4 bludgeoning damage. <br><br> ##### Mechanic Spells You gain additional spells at the Artificer levels listed. They do not count against the number of spells you know. | Artificer Level | Mechanic Spells | | :-------------: | ---------------------------------------------------------------- | | 3 | [[Arcane Spells#Grease\|grease]] | | 5 | [[Arcane Spells#Kinetic Jaunt\|kinetic jaunt]] | | 9 | [[Arcane Spells#Haste\|haste]] | | 13 | [[Divine Spells#Freedom of Movement\|freedom of movement]] | | 17 | [[Arcane Spells#Steel Wind Strike\|steel wind strike]] | <br><br> ##### Tools of the Trade You gain proficiency with [[Gear Appendix#Smithing Tools|Smithing Tools]] and [[Backstory#Hovercraft|Hovercraft Vehicles]]. If you are already proficient with either, you instead gain proficiency in another [[Adventuring Gear#Tool Sets|Tool Set]] of your choice. <br> ___ ### 5th Level <br> ##### Afterburn Once per turn, when you are riding your [[#Autocycle]] and move within 5 feet of another creature, you can force it to make a Dexterity saving throw. On a failed save, it takes fire damage equal to 1d10 + your Intelligence modifier and that creature cannot target you with an [[Making an Attack#Opportunity Attacks|opportunity attack]] on this turn. Your [[#Autocycle]] can now bear up to two [[Movement and Position#Creature Size|Medium]] creatures (or three [[Movement and Position#Creature Size|Small]] creatures), and up to 100 lbs. of cargo. <br><br> ##### Extra Attack You can attack twice, instead of once, whenever you take the [[Actions in Combat#Attack|Attack]] action on your turn. <br> ___ ### 10th Level <br> ##### Expert Rider Your [[#Autocycle]] and your ability to drive it have improved. You gain the following benefits while riding on your Autocycle: - Your Autocycle's movement ignores all [[Movement and Position#Difficult Terrain|difficult terrain]]. - [[Making an Attack#Opportunity Attacks|Opportunity attacks]] against your Autocycle, or creatures riding on your Autocycle, are made with [[Abilities & Skills#Advantage & Disadvantage|disadvantage]]. - When you cast a spell with a target of self, you can also grant your Autocycle the benefits of that spell. - When you move within 5 feet of a friendly creature, it can use its reaction to mount your Autocycle if there is room. <br> ___ ### 15th Level <br> ##### Master Mechanic You are a master of arcane motorization, and have upgraded your [[#Autocycle]] into a vehicle of mythic ability. Your Autocycle gains a [[Physical Capabilities#Flying|flying speed]] equal to its [[Physical Capabilities#Movement Speed|movement speed]]. Creatures riding on your Autocycle also cannot be targeted by [[Making an Attack#Opportunity Attacks|opportunity attacks]] while the Autocycle is moving. Finally, the damage of your [[#Afterburn]] feature increases to 2d10, and you can use it whenever you move past a creature on your turn. However, you can only force each creature to make this saving throw once per turn.