Most Artificers focus their creativity on mechanical or arcane inventions, but those known as Reanimators use their unique abilities to raise their defeated enemies as Thralls. Instead of improving themselves, they harness necromantic artifice to make use of the abilities their Thralls had in life, now in undeath.
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### 3rd Level
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##### Reanimated Thrall
You use necromantic artifice to restore a facsimile of life to a slain foe, reanimating it as your Thrall. You can use a [[Adventuring Gear#Harvesting Kit|Harvesting Kit]] to perform a 1-minute ritual on a creature you touch that has died within the last 8 hours. At the end of this ritual, it rises as your Thrall. You can only have one Thrall at a time, and if you raise another Thrall, any previous Thralls die instantly.
Once a creature is reanimated as your Thrall, you cannot reanimate that creature as a Thrall again after it dies.
Your artifice only allows you to raise [[Creature Type#Beast|Beasts]], [[Creature Type#Humanoid|Humanoids]], and [[Creature Type#Monstrosity|Monstrosities]] as your Thralls, and the strength of the creatures you can raise is limited by their Challenge Rating. You can raise one of the above creatures as your Thrall if the creature's Challenge Rating is equal to your Artificer level divided by two, rounded down.
Your Thrall is mindless and follows you with absolute loyalty. It uses the stat block it had in life, but it gains the [[Creature Type#Undead|Undead]] creature type in addition to its type, it has no Hit Dice, and it gains no benefits from [[Survival Needs#Rest|resting]]. When you reanimate a creature as your Thrall, it is restored to full health and abilities as if it completed a [[Survival Needs#Long Rest|long rest]].
In combat, your Thrall follows the [[Companions, Mounts & NPCs#Combat|rules for companions]]. It can move and use its reaction on its own, but it will only take the Dodge action on its turn unless you use your bonus action to command it to take one of the actions from its stat block or another action. If you are [[Conditions#Stunned |stunned]], [[Conditions#Unconscious|unconscious]] or [[Conditions#Dying |dying]] your Thrall will act to defend you, but it will take no further actions.
If you order your Thrall to cast a spells it knows, you must expend a spell slot of half the level of the spell you wish to cast (rounded up).
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##### Reanimator Spells
You gain additional spells at the Artificer levels listed. They do not count against the number of spells you know.
| Artificer Level | Reanimator Spells |
| :-------------: | ---------------------------------------------------------------------------------------------------------------------- |
| 3 | [[Occult Spells#False Life\|false life]], [[Primal Spells#Longstrider\|longstrider]] |
| 5 | [[Divine Spells#Gentle Repose\|gentle repose]], [[Divine Spells#Locate Creature\|locate creature]] |
| 9 | [[Divine Spells#Life Transference\|life transference]], [[Occult Spells#Summon Undead\|summon undead]] |
| 13 | [[Occult Spells#Blight\|blight]], [[Occult Spells#Consume Mind\|consume mind]] |
| 17 | [[Occult Spells#Enervation\|enervation]], [[Occult Spells#Unnatural Preservation\|unnatural preservation]] |
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##### Tools of the Trade
You gain proficiency with a [[Adventuring Gear#Harvesting Kit|Harvesting Kit]] and the [[Abilities & Skills#Medicine|Medicine]] skill. If you are already proficient with either, you instead gain proficiency in another [[Adventuring Gear#Tool Sets|Tool Set]] of your choice.
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### 5th Level
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##### Necrotic Preservation
You can preserve the dead for later use. When you cast [[Divine Spells#Gentle Repose|gentle repose]] on a creature that you could raise as a [[#Reanimated Thrall|Thrall]], you can transform it into a small Trinket, which lasts for the duration. You determine what form this trinket takes and how it looks.
At any point, you can use your [[#Reanimated Thrall|Reanimated Thrall]] ritual on one of these Trinkets to raise that creature within as a Thrall.
When you cast [[Divine Spells#Gentle Repose|gentle repose]] in this way, you ignore stipulation that the target of the spell can't become [[Creature Type#Undead|Undead]].
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### 10th Level
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##### Advanced Reanimations
You can raise some of the most powerful mortal creatures to serve you as Thralls. You can now raise [[Creature Type#Aberration|Aberrations]], [[Creature Type#Dragon|Dragons]], and [[Creature Type#Giant|Giants]] as your Thralls, so long as the creatures are within the Challenge Rating limited detailed in [[#Reanimated Thrall|Reanimated Thrall]].
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### 15th Level
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##### Master Reanimator
You can keep your Thralls alive so long as your power lasts. If your Thrall is reduced to 0 hit points but isn't [[Guide to the Shattered Realm/Chapter 7 - Combat/Damage and Healing#Instant Death|killed outright]], you can use your reaction to expend a spell slot. The Thrall then restores a number of hit points equal to 10 times the level of the spell slot.
This feature cannot cause your Thrall to exceed its hit point maximum.