Among Artificers, Scriveners are the most bookish. It’s rare to see Scriveners traveling without books and scrolls sprouting from their bags, and one would go to great lengths to plumb an archive of ancient knowledge. Unlike typical researchers however, Scriveners use what they learn, creating bespoke Dynamic Scrolls that adapt their findings to their needs.
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### 3rd Level
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##### Dynamic Scrolls
Using specially prepared inks and ancient incantations learned through your artifice, you can copy and modify your spells in the form of Dynamic Scrolls. During a [[Survival Needs#Long Rest|long rest]], you can spend 1 hour crafting a number of Dynamic Scrolls equal to your Intelligence modifier (minimum 1). Attempting to crafting additional causes the ink on the previous Dynamic Scrolls to fade.
During their creation, you imbue each Dynamic Scroll with a spell you know, without expending any spell slots. You may imbue each scroll with a different spell, or multiples of one spell if you wish. Each Dynamic Scroll produces its spell at its lowest level. Your Dynamic scrolls fade and become unusable at the end of your next [[Survival Needs#Long Rest|long rest]].
When you or another creature takes the [[Actions in Combat#Use an Object|Use an Object]] action to read and cast a spell from one of your Dynamic Scrolls, you may replace the spells damage type with a damage type from another spell you know. The latter spell must be of the same level as the spell slot you expend.
When casting a spell through your Dynamic Scrolls, the reader does not require a [[Adventuring Gear#Spellcasting Focus|spellcasting focus]], however if the spell requires any [[Adventuring Gear#Spellcasting Components|material components]], they will still need to be provided.
Once a Dynamic Scroll has been read, it's ink fades and becomes inert, unable to be cast again.
Additionally, if you find a spell scroll, you are able to copy the spell from it onto one of your Dynamic Scrolls. The spell must be of a level you have spell slots for, but the spell you wish to copy can be from any [[Spellcasting#Spell Lists|spell list]].
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##### Scrivener Spells
You gain additional spells at the Artificer levels listed. They do not count against the number of spells you know.
| Artificer Level | Scrivener Spells |
| :-------------: | ------------------------------------------------------------------------------------------------------------ |
| 3 | [[Occult Spells#Comprehend Languages\|comprehend languages]], [[Other Spells#Detect Magic\|detect magic]] |
| 5 | [[Divine Spells#Borrowed Knowledge\|borrowed knowledge]], [[Arcane Spells#Locate Object\|locate object]] |
| 9 | [[Arcane Spells#Intellect Fortress\|intellect fortress]], [[Occult Spells#Tongues\|tongues]] |
| 13 | [[Arcane Spells#Arcane Eye\|arcane eye]], [[Divine Spells#Divination\|divination]] |
| 17 | [[Occult Spells#Legend Lore\|legend lore]], [[Arcane Spells#Skill Empowerment\|skill empowerment]] |
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##### Tools of the Trade
You gain proficiency with [[Gear Appendix#Calligraphy Supplies|Calligraphy Supplies]] and the [[Abilities & Skills#Lore|Lore]] skill. If you are already proficient with either, you instead gain proficiency in another [[Adventuring Gear#Tool Sets|Tool Set]] of your choice.
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### 5th Level
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##### Interpretive Casting
When you or another creature uses one of your [[#Dynamic Scrolls]] to cast a spell, the caster may choose to augment the spell in one of the following ways:
- If the spell forces targets to make a saving throw, the caster can protect a number of creatures equal to your Intelligence modifier from the effects of the spell.
- The range of the spell doubles. If the spell has a range of touch, its range becomes 30 ft.
- If the spell misses it's target, or the target succeeds on a saving throw against the spell, the target takes half the spells damage (if any) but suffers no additional effects.
- The caster may add your Intelligence modifier to the damage of the spell.
The caster must choose which augmentation they wish to apply before the spell is cast. Once the spell has taken effect, the augmentation cannot be changed.
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### 10th Level
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##### Powerful Scrolls
When you craft your [[#Dynamic Scrolls]], you are able to imbue them with additional power to strengthen their magic. During their creation, any spells that you copy into your Dynamic Scrolls count as one level higher than normal.
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### 15th Level
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##### Master Scrivener
You've mastered your studies, allowing you to harness even more powerful magic. When you finish a [[Survival Needs#Long Rest|long rest]], choose one 6th-level spell from any [[Spellcasting#Spell Lists|spell list]] with a casting time of 1 action. You may create one [[#Dynamic Scrolls|Dynamic Scroll]] for the chosen spell.