Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Followers of the Arcana domain know the secrets and potential of magic intimately. For some Paragons, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Others see magic as pure power, to be used as its wielder sees fit. Within the Shattered Realm, followers of the Arcana Domain typically look to the following [[The Paragons|Paragons]] for power, although others may apply. - [[The Paragons#Haphit|Haphit]] - [[The Paragons#Koris|Koris]] - [[The Paragons#Kahreya|Kahreya]] - [[The Paragons#Oreus|Oreus]] - [[The Paragons#Rhyond|Rhyond]] <br> ___ ### 1st Level <br> ##### Arcana Domain Spells You gain domain spells at the Cleric levels listed. They do not count against the number of spells you know. | Cleric Level | Arcana Domain Spells | | :----------: | -------------------------------------------------------------------------------------------------------------------------- | | 1 | [[Other Spells#Detect Magic\|detect magic]], [[Arcane Spells#Magic Missile\|magic missile]] | | 3 | [[Divine Spells#Magic Weapon\|magic weapon]], [[Arcane Spells#Mystic Aura\|mystic aura]] | | 5 | [[Other Spells#Dispel Magic\|dispel magic]], [[Divine Spells#Magic Circle\|magic circle]] | | 7 | [[Arcane Spells#Arcane Eye\|arcane eye]], [[Arcane Spells#Secret Chest\|secret chest]] | | 9 | [[Divine Spells#Cosmic Binding\|cosmic binding]], [[Arcane Spells#Teleportation Circle\|teleportation circle]] | <br><br> ##### Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the [[Abilities & Skills#Arcana|Arcana]] skill if you don't already have it, and you gain two cantrips of your choice from either [[Divine Spells|Divine]] or [[Arcane Spells|Arcane]] spell lists. They do not count against the number of cantrips you know. <br> ___ ### 3rd Level <br> ##### Channel Domain Option At 3rd level, you gain the following [[Cleric#Channel Domain|Channel Domain]] option. <br> ###### Channel Domain: Arcane Abjuration >Starting at 3rd level, you can use your [[Cleric#Channel Domain|Channel Domain]] to abjure otherworldly creatures. > >As an action, one [[Creature Type#Aberration|aberration]], [[Creature Type#Celestial|celestial]], [[Creature Type#Elemental|elemental]], [[Creature Type#Fey|fey]], or [[Creature Type#Fiend|fiend]] of your choice that is within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it becomes [[Conditions#Frightened|frightened]] and [[Conditions#Staggered 🛠|staggered]] for 1 minute. This effect ends early on the creature if it takes any damage, or if you are [[Conditions#Stunned 🛠|stunned]], [[Conditions#Unconscious|unconscious]] or [[Conditions#Dying 🛠|dying]]. > >After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the [[Divine Spells#Banishment|banishment]] spell, no [[Spellcasting#Concentration|concentration]] required) if its challenge rating is at or below a certain threshold, as shown on the table below. > > | Cleric Level | 5th | 7th | 11th | 14th | 17th | | -------------------------------- | ------------ | ---------- | ---------- | ---------- | ---------- | | **Banishes Creatures of CR ...** | 1/2 or lower | 1 or lower | 2 or lower | 3 or lower | 4 or lower | <br> ___ ### 6th Level <br> ##### Spell Breaker Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end any spells or magical effects of your choice on that creature. If you choose to end a spell, the level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell. <br> ___ ### 17th Level <br> ##### Arcane Mastery At 17th level, you choose three spells from the [[Arcane Spells|Arcane]] spell list, one from each of the following levels: 6th, 7th, and 8th. You may add them to your list of domain spells, and they do not count against your spells known.