Followers of the Grave domain watch over the line between life and death. To some, death and the afterlife are a foundational part of the multiverse. To others however, the definition of afterlife is blurred and can entail the negative energy that gives rise to undead creatures.
Within the Shattered Realm, followers of the Grave Domain typically look to the following Paragons for power, although others may apply.
- [[The Paragons#Alodar|Alodar]]
- [[The Paragons#Kal-Drameth|Kal-Drameth]]
- [[The Paragons#Kiowen|Kiowen]]
- [[The Paragons#The Unnamed One|The Unnamed One]]
- [[The Paragons#Woe|Woe]]
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### 1st Level
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#### Grave Domain Spells
You gain domain spells at the Cleric levels listed. They do not count against the number of spells you know.
| Cleric Level | Grave Domain Spells |
| :----------: | ---------------------------------------------------------------------------------------------------------------------- |
| 1 | [[Divine Spells#Bane\|bane]], [[Occult Spells#False Life\|false life]] |
| 3 | [[Divine Spells#Gentle Repose\|gentle repose]], [[Occult Spells#Ray of Enfeeblement\|ray of enfeeblement]] |
| 5 | [[Other Spells#Revivify\|revivify]], [[Occult Spells#Vampiric Touch\|vampiric touch]] |
| 7 | [[Occult Spells#Blight\|blight]], [[Divine Spells#Death Ward\|death ward]] |
| 9 | [[Primal Spells#Antilife Shell\|antilife shell]], [[Divine Spells#Raise Dead\|raise dead]] |
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##### Reaper
At 1st level, you learn one [[Spellcasting#Schools of Magic|necromancy]] cantrip of your choice from any [[Spellcasting#Spell Lists|spell list]]. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
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### 3rd Level
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##### Channel Domain Option
At 3rd level, you gain the following [[Cleric#Channel Domain|Channel Domain]] option.
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###### Channel Domain: Path to the Grave
>Starting at 3rd level, you can use your [[Cleric#Channel Domain|Channel Domain]] to mark another creature’s life force for termination.
>
>As a bonus action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has [[Damage and Healing#Vulnerability|vulnerability]] to all of that attack’s damage, and then the curse ends.
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### 6th Level
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##### Inescapable Destruction
Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your spells and [[Cleric#Channel Domain|Channel Domain]] options ignores [[Damage and Healing#Resistance|resistance]] to necrotic damage.
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### 17th Level
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##### Keeper of Souls
Starting at 17th level, you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren’t [[Conditions#Stunned 🛠|stunned]], [[Conditions#Unconscious|unconscious]] or [[Conditions#Dying 🛠|dying]]. Once you use it, you can’t do so again until the start of your next turn.