The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The followers of the Life domain promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath.
Within the Shattered Realm, followers of the Life Domain typically look to the following Paragons for power, although others may apply.
- [[The Paragons#Alodar|Alodar]]
- [[The Paragons#Dalgost|Dalgost]]
- [[The Paragons#Eltia|Eltia]]
- [[The Paragons#Kaldmiir|Kaldmiir]]
- [[The Paragons#Kahreya|Kahreya]]
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### 1st Level
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##### Disciple of Life
Starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]] + the spell’s level.
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##### Life Domain Spells
You gain domain spells at the Cleric levels listed. They do not count against the number of spells you know.
| Cleric Level | Life Domain Spells |
| :----------: | -------------------------------------------------------------------------------------------------------------------------- |
| 1 | [[Divine Spells#Bless\|bless]], [[Divine Spells#Cure Wounds\|cure wounds]] |
| 3 | [[Divine Spells#Lesser Restoration\|lesser restoration]], [[Divine Spells#Spiritual Weapon\|spiritual weapon]] |
| 5 | [[Divine Spells#Beacon of Hope\|beacon of hope]], [[Other Spells#Revivify\|revivify]] |
| 7 | [[Divine Spells#Death Ward\|death ward]], [[Divine Spells#Guardian of Faith\|guardian of faith]] |
| 9 | [[Divine Spells#Mass Cure Wounds\|mass cure wounds]], [[Divine Spells#Raise Dead\|raise dead]] |
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### 3rd Level
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##### Channel Domain Option
At 3rd level, you gain the following [[Cleric#Channel Domain|Channel Domain]] option.
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###### Channel Domain: Preserve Life
>Starting at 3rd level, you can use your [[Cleric#Channel Domain|Channel Domain]] to heal the badly injured.
>
>As an action, you evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.
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### 6th Level
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##### Blessed Healer
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you and the creature both gain the benefit of your [[#Disciple of Life]] feature.
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### 17th Level
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##### Supreme Healing
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.