Paragons who oversee the Tempest domain govern storms, sea, and sky. Tempest paragons send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off astral wrath.
Within the Shattered Realm, followers of the Tempest Domain typically look to the following [[The Paragons|Paragons]] for power, although others may apply.
- [[The Paragons#Barrogoth|Barrogoth]]
- [[The Paragons#Beynn|Beynn]]
- [[The Paragons#Fyena|Fyena]]
- [[The Paragons#Kahreya|Kahreya]]
- [[The Paragons#Nythis|Nythis]]
<br>
___
### 1st Level
<br>
##### Tempest Domain Spells
You gain domain spells at the Cleric levels listed. They do not count against the number of spells you know.
| Cleric Level | Tempest Domain Spells |
| :----------: | ---------------------------------------------------------------------------------------------------------------- |
| 1 | [[Primal Spells#Fog Cloud\|fog cloud]], [[Occult Spells#Thunderwave\|thunderwave]] |
| 3 | [[Primal Spells#Gust of Wind\|gust of wind]], [[Occult Spells#Shatter\|shatter]] |
| 5 | [[Primal Spells#Call Lightning\|call lightning]], [[Primal Spells#Sleet Storm\|sleet storm]] |
| 7 | [[Primal Spells#Control Water\|control water]], [[Primal Spells#Ice Storm\|ice storm]] |
| 9 | [[Occult Spells#Destructive Wave\|destructive wave]], [[Primal Spells#Insect Plague\|insect plague]] |
<br><br>
##### Wrath of the Storm
At 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a [[Survival Needs#Rest|rest]].
<br>
___
### 3rd Level
<br>
##### Channel Domain Option
At 3rd level, you gain the following [[Cleric#Channel Domain|Channel Domain]] option.
<br>
###### Channel Domain: Destructive Wrath
>Starting at 3rd level, you can use your [[Cleric#Channel Domain|Channel Domain]] to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Domain to deal maximum damage, instead of rolling.
<br>
___
### 6th Level
<br>
##### Thunderbolt Strike
At 6th level, when you deal lightning or thunder damage to a [[Movement and Position#Creature Size|Large or smaller]] creature, you can also push it up to 10 feet away from you.
<br>
___
### 9th Level
<br>
#### Astral Order Damage
If you choose the [[Cleric#Astral Strike|Astral Strike]] option for your Astral Order Improvement, you may choose lightning or thunder as your additional damage type per attack.
<br>
___
### 17th Level
<br>
##### Stormborn
At 17th level, you have a [[Physical Capabilities#Flying|flying speed]] equal to your [[Physical Capabilities#Movement Speed|movement speed]] whenever you are not underground or indoors.