Paragons of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order across the Shattered Realm. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Within the Shattered Realm, followers of the Trickery Domain typically look to the following [[The Paragons|Paragons]] for power, although others may apply. - [[The Paragons#Haphit|Haphit]] - [[The Paragons#Kaldmiir|Kaldmiir]] - [[The Paragons#Oreus|Oreus]] - [[The Paragons#Rhyond|Rhyond]] - [[The Paragons#Valketh|Valketh]] <br> ___ ### 1st Level <br> ##### Blessing of the Trickster Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it [[Abilities & Skills#Advantage & Disadvantage|advantage]] on [[Abilities & Skills#Stealth|Stealth]] checks. This blessing lasts for 1 hour or until you use this feature again. <br><br> ##### Trickery Domain Spells You gain domain spells at the Cleric levels listed. They do not count against the number of spells you know. | Cleric Level | Trickery Domain Spells | | :----------: | ------------------------------------------------------------------------------------------------------------------ | | 1 | [[Occult Spells#Charm Person\|charm person]], [[Occult Spells#Disguise Self\|disguise self]] | | 3 | [[Arcane Spells#Mirror Image\|mirror image]], [[Primal Spells#Pass without Trace\|pass without trace]] | | 5 | [[Arcane Spells#Blink\|blink]], [[Other Spells#Dispel Magic\|dispel magic]] | | 7 | [[Arcane Spells#Dimension Door\|dimension door]], [[Primal Spells#Polymorph\|polymorph]] | | 9 | [[Occult Spells#Dominate Person\|dominate person]], [[Occult Spells#Modify Memory\|modify memory]] | <br> ___ ### 3rd Level <br> ##### Channel Domain Option At 3rd level, you gain the following [[Cleric#Channel Domain|Channel Domain]] option. <br> ###### Channel Domain: Invoke Duplicity >Starting at 2nd level, you can use your [[Cleric#Channel Domain|Channel Domain]] to create an illusory duplicate of yourself. > >As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your [[Abilities & Skills#Concentration|concentration]]. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. > >For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on attack rolls against that creature, given how distracting the illusion is to the target. <br> ___ ### 6th Level <br> ##### Cloak of Shadows Starting at 6th level, tapping into the power of your domain grants you the ability to vanish. As an action, you become [[Conditions#Invisible|invisible]] for 10 minutes. You become visible if you attack or cast a spell. You can use this ability a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a [[Survival Needs#Long Rest|long rest]]. <br> ___ ### 17th Level <br> ##### Improved Duplicity At 17th level, you can create up to four duplicates of yourself, instead of one, when you use [[#Channel Domain Invoke Duplicity|Invoke Duplicity]]. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.