Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
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### Prerequisites
To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.
You must meet a classes requirements as listed below, even if you might not use that ability for the class as intended, such as with spellcasting classes that have optional spellcasting ability modifiers.
| Class | Minimum 13 Score in: |
| :-----------: | :-------------------: |
| [[Artificer]] | Intelligence |
| [[Barbarian]] | Strength |
| [[Bard]] | Charisma |
| [[Cleric]] | Wisdom |
| [[Druid]] | Wisdom |
| [[Fighter]] | Strength or Dexterity |
| [[Monk]] | Dexterity and Wisdom |
| [[Paladin]] | Strength and Charisma |
| [[Ranger]] | Dexterity and Wisdom |
| [[Rogue]] | Dexterity |
| [[Sorcerer]] | Charisma |
| [[Warlock]] | Charisma |
| [[Wizard]] | Intelligence |
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### Hit Points and Hit Point Dice
You gain the Hit Points from your new class as described for levels after 1. You gain the level 1 Hit Points for a class only when your total character level is 1.
Add together the [[Abilities & Skills#Hit Dice|Hit Dice]] granted by all your classes to form your pool of Hit Dice. If these dice are the same die type, you can pool them together. For example, both the [[Fighter]] and the [[Paladin]] have a d10 Hit Die, so if you are a level 5 Fighter / level 5 Paladin, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, track them separately. If you are a level 5 [[Cleric]] / level 5 Paladin, for example, you have five d8 Hit Dice and five d10 Hit Dice.
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### Proficiencies
When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the table below.
| Class | Proficiencies Gained |
| :-----------: | ------------------------------------------------------------------------------------------------------------------------------- |
| [[Artificer]] | one [[Armour & Weapons#Armour\|armour category]], [[Gear Appendix#Tinker Tools\|Tinker Tools]] |
| [[Barbarian]] | one [[Armour & Weapons#Weapons\|weapon]] category, [[Armour & Weapons#Shields\|shields]] |
| [[Bard]] | one [[Abilities & Skills#Skills\|skill]] of your choice, one [[Adventuring Gear#Musical Instruments\|musical instrument]] |
| [[Cleric]] | one [[Armour & Weapons#Armour\|armour]] category, [[Armour & Weapons#Shields\|shields]] |
| [[Druid]] | one skill from the class’s skill list, [[Gear Appendix#Herbalism Kit\|Herbalism Kit]] |
| [[Fighter]] | one [[Armour & Weapons#Armour\|armour]] category, one [[Armour & Weapons#Weapons\|weapon]] category |
| [[Monk]] | [[Monk#Monk Weapons\|monk weapons]], one [[Adventuring Gear#Tool Sets\|Tool Set]] |
| [[Paladin]] | one [[Armour & Weapons#Armour\|armour]] category, one [[Armour & Weapons#Weapons\|weapon]] category |
| [[Ranger]] | one [[Armour & Weapons#Armour\|armour]] category, one [[Armour & Weapons#Weapons\|weapon]] category |
| [[Rogue]] | one [[Armour & Weapons#Armour\|armour]] category, [[Gear Appendix#Thieves' Tools\|Thieves' Tools]] |
| [[Sorcerer]] | two skills from the class’s skill list |
| [[Warlock]] | one [[Armour & Weapons#Armour\|armour]] category, one [[Armour & Weapons#Weapons\|weapon]] category |
| [[Wizard]] | two skills from the class’s skill list |
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### Class Features
When you gain a new level in a class, you get its features for that level. A few features have additional rules when you’re multiclassing. Check the information about multiclassing included in each of your classes’ descriptions.
Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmoured Defence) that give you alternative ways to calculate your Armour Class.
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##### Armour Class
If you have multiple ways to calculate your [[Abilities & Skills#Armour Class|AC]], you can benefit from only one at a time. For example, a [[Monk]]/[[Sorcerer]] with a Monk’s [[Monk#Unarmoured Defence|Unarmoured Defence]] feature and a Sorcerer’s [[Draconic Bloodline#Draconic Resilience|Draconic Resilience]] feature must choose only one of those features as a way to calculate Armour Class.
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##### Extra Attack
If you gain the Extra Attack feature from more than one class, the features don’t stack. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the [[Fighter|Fighter’s]] [[Fighter#Extra Attack Improvement|Extra Attack Improvement]] feature).
Similarly, the [[Warlock|Warlock’s]] [[Eldritch Invocations#Thirsting Blade|Thirsting Blade]] invocation, which grants you the Extra Attack feature with your pact weapon, doesn’t give you additional attacks if you also have Extra Attack.
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##### Spellcasting
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, follow the rules for that class.
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**Cantrips**
>The number of cantrips you know as a multiclassed character can be determined by calculating how many cantrips you would know for each class you have levels in. For example, If you are a level 14 [[Wizard]] / level 6 [[Druid]], you would know 5 cantrips from either of the [[Spellcasting#Spell Lists|spell lists]] that you chose as a Wizard, as well as 3 [[Primal Spells|Primal cantrips]] from your levels in Druid.
>
>If a class has the ability to learn and cast cantrips then in most cases, the number of cantrips a character knows is based on their proficiency bonus. When multiclassing consult the table below to see how many cantrips you should know per level, per class that you are.
>
>
>| Class Level | Cantrips Known |
>| :---------: | :------------: |
>| 1 | 2 |
>| 2 | 2 |
>| 3 | 2 |
>| 4 | 2 |
>| 5 | 3 |
>| 6 | 3 |
>| 7 | 3 |
>| 8 | 3 |
>| 9 | 4 |
>| 10 | 4 |
>| 11 | 4 |
>| 12 | 4 |
>| 13 | 5 |
>| 14 | 5 |
>| 15 | 5 |
>| 16 | 5 |
>| 17 | 6 |
>| 18 | 6 |
>| 19 | 6 |
>| 20 | 6 |
>
>If a cantrip of yours increases in power at higher levels, the increase is based on your total character level, not your level in a particular class, unless the spell says otherwise.
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**Spells Known**
>You determine what spells you know for each class individually, as if you were a single-classed member of that class. If you are a level 4 [[Ranger]] / level 3 [[Sorcerer]], for example, you know five level 1 [[Primal Spells]] from your levels in Ranger, and four spells of level 1 or 2 from the [[Spellcasting#Spell Lists|spell list]] you chose as a Sorcerer.
>
>Similarly, if you are a level 4 [[Ranger]] / level 3 [[Bard]], you know five level 1 [[Primal Spells]] from your levels in Ranger, and you can prepare six [[Occult Spells|Occult spells]] of level 1 or 2 from your Bard levels.
>
>Each spell you prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.
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**Spell Slots**
>You determine your available spell slots by adding together the following:
>
>- All your levels in the [[Bard]], [[Cleric]], [[Druid]], and [[Wizard]] classes
>- Half your levels (round up) in the [[Artificer]], [[Paladin]] and [[Ranger]] classes
>- One third of your [[Fighter]] or [[Rogue]] levels (round up) if you have either the [[Magus]] or [[Trickster]] subclass.
>
>Then look up this total level in the Level column of the table below. You use the slots for that level to cast spells of an appropriate level from any class whose Spellcasting feature you have.
>
>| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| **1** | 2 | - | - | - | - | - | - | - | - |
| **2** | 3 | - | - | - | - | - | - | - | - |
| **3** | 4 | 2 | - | - | - | - | - | - | - |
| **4** | 4 | 3 | - | - | - | - | - | - | - |
| **5** | 4 | 3 | 2 | - | - | - | - | - | - |
| **6** | 4 | 3 | 3 | - | - | - | - | - | - |
| **7** | 4 | 3 | 3 | 1 | - | - | - | - | - |
| **8** | 4 | 3 | 3 | 2 | - | - | - | - | - |
| **9** | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| **10** | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| **11** | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| **12** | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| **13** | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| **14** | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| **15** | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| **16** | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| **17** | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| **18** | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| **19** | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| **20** | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
>
>This table might give you spell slots of a higher level than the spells you prepare. You can use those slots but only to cast your lower-level spells. If a lower-level spell that you cast, like [[Arcane Spells#Burning Hands|burning hands]] has an enhanced effect when cast at a higher level, you can use the enhanced effect as normal.
>
>For example, if you are a level 4 [[Ranger]] / level 3 [[Bard]], you count as a level 5 character when determining your spell slots, counting all your levels as a Bard and half your Ranger levels. As shown in the table above, you have four level 1 spell slots, three level 2 slots, and two level 3 slots. However, you don't know any level 3 spells, nor can you prepare any level 2 Ranger spells. You can use the spell slots of those levels to cast the spells you do prepare—and potentially enhance their effects.
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**Pact Magic & Sorcery**
>If you have the [[Warlock#Pact Magic|Pact Magic]] feature from the [[Warlock]] class and the Spellcasting feature, you can use the spell slots you gain from Pact Magic to cast spells you know from classes with the Spellcasting feature, and you can use the spell slots you gain from the Spellcasting feature to cast Warlock spells you know.
>
>Similarly, If you have the [[Sorcerer#Sorcery|Sorcery]] feature from the [[Sorcerer]] class and the Spellcasting feature, you can use the sorcery points you gain from Sorcery to cast spells you know from classes with the Spellcasting feature, and you can use the spell slots you gain from the Spellcasting feature to cast Sorcerer spells you know.