Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach others. <br> ___ ### 3rd Level <br> ##### Dark Companion When you summon a creature with your [[Ranger#Bestial Companion|Bestial Companion]] feature, it inherits the following traits. - Your companion gains [[Physical Capabilities#Tremorsense|tremorsense]] up to 30ft. If your companion already has tremorsense, this range is extended to 60ft. - Your companion gains proficiency with [[Abilities & Skills#Stealth|Stealth]] checks, and gains [[Levels & Proficiency Bonus#Expertise|expertise]] on Stealth checks while in [[Exploration & Environment#Darkness|darkness]]. <br><br> ##### Gloom Stalker Magic You gain additional spells at the Ranger levels listed. They do not count against the number of spells you know. | Ranger Level | Gloom Stalker Spells | | :----------: | ------------------------------------------------------------------ | | 3 | [[Occult Spells#Disguise Self\|disguise self]] | | 5 | [[Arcane Spells#Rope Trick\|rope trick]] | | 9 | [[Occult Spells#Fear\|fear]] | | 13 | [[Arcane Spells#Greater Invisibility\|greater invisibility]] | | 17 | [[Occult Spells#Seeming\|seeming]] | <br><br> ##### Umbral Sight At 3rd level, you gain [[Physical Capabilities#Darkvision|darkvision]] out to a range of 60 feet. If you already have darkvision from another feature, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision; while in [[Exploration & Environment#Darkness|darkness]], you are [[Conditions#Invisible|invisible]] to any creature that relies on darkvision to see you in that darkness. Additionally, while in [[Exploration & Environment#Darkness|darkness]] you can give yourself a bonus to your [[Order of Combat#Initiative 🛠|initiative]] rolls equal to your Wisdom modifier. <br> ___ ### 7th Level <br> ##### Iron Mind By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). <br> ___ ### 11th Level <br> ##### Stalker's Flurry At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. <br> ___ ### 15th Level <br> ##### Shadowy Dodge Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on the roll, you can use your reaction to impose [[Abilities & Skills#Advantage & Disadvantage|disadvantage]] on it.