Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. <br> ___ ### 3rd Level <br> ##### Gathered Swarm A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance. Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack: - The attack’s target takes 1d6 piercing damage from the swarm. - The attack’s target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice. - You are moved by the swarm 5 feet horizontally in a direction of your choice. <br><br> ##### Swarming Companions When you summon a creature with your [[Ranger#Bestial Companion|Bestial Companion]] feature, it inherits following traits. - Your companion becomes a swarm of [[Movement and Position#Creature Size|Tiny]] [[Creature Type#Beast|Beasts]]. - Your swarm of companions can occupy another creature’s space and vice versa, and the swarm can move through an opening as small as 1 inch. <br><br> ##### Swarm Keeper Magic You gain additional spells at the Ranger levels listed. They do not count against the number of spells you know. | Ranger Level | Swarm Keeper Spells | | :----------: | ---------------------------------------------------- | | 3 | [[Primal Spells#Faerie Fire\|faerie fire]] | | 5 | [[Primal Spells#Web\|web]] | | 9 | [[Primal Spells#Gaseous Form\|gaseous form]] | | 13 | [[Arcane Spells#Arcane Eye\|arcane eye]] | | 17 | [[Primal Spells#Insect Plague\|insect plague]] | <br> ___ ### 7th Level <br> ##### Writhing Tide You can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a [[Physical Capabilities#Flying|flying speed]] of 15 feet and can hover. This effect lasts for 1 minute or until you are [[Conditions#Stunned 🛠|stunned]], [[Conditions#Unconscious|unconscious]] or [[Conditions#Dying 🛠|dying]]. You can use this feature a number of times equal to your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]], and you regain all expended uses when you finish a [[Survival Needs#Long Rest|long rest]]. <br> ___ ### 11th Level <br> ##### Mighty Swarm Your [[#Gathered Swarm|Gathered Swarm]] grows mightier in the following ways: - The damage of [[#Gathered Swarm|Gathered Swarm]] increases to 2d6. - If a creature fails its saving throw against being moved by the [[#Gathered Swarm|Gathered Swarm]], you can also cause the swarm to knock the creature [[Conditions#Prone|prone]]. - When you are moved by [[#Gathered Swarm|Gathered Swarm]], it gives you [[Movement and Position#Half Cover|half cover]] until the start of your next turn. <br> ____ ### 15th Level <br> ##### Swarming Dispersal You can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself[[Damage and Healing#Resistance|resistance]] to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm. You can use this feature a number of times equal to your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus,]] and you regain all expended uses when you finish a [[Survival Needs#Long Rest|long rest]].