While all rangers have some degree of skill with all animals, Wranglers take great pride in their beast taming capabilities. With deep insights into the behaviour and motivations of both wild animals and monsters, Wranglers are capable of taming, controlling, and befriending all sorts of fantastical animals. <br> ___ ### 3rd Level <br> ##### Beast Tamer When you choose this conclave, you gain exceptional insight into wild animals. At 3rd level you gain the following benefits: - You gain [[Levels & Proficiency Bonus#Expertise|expertise]] in [[Abilities & Skills#Animal Handling|Animal Handling]]. - Your weapon attacks against [[Creature Type#Beast|Beasts]] and [[Creature Type#Monstrosity|Monstrosities]] score a [[Guide to the Shattered Realm/Chapter 7 - Combat/Damage and Healing#Critical Hits |critical hit]] on a roll of 19 or 20 on the d20. - You have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on checks to [[Making an Attack#Grapple |grapple]], [[Movement and Position#Climbing onto a Bigger Creature|climb onto]], [[Making an Attack#Grapple #Drag|drag]] or [[Making an Attack#Toss|toss]] [[Creature Type#Beast|Beasts]] and [[Creature Type#Monstrosity|Monstrosities]]. - Any [[Spellcasting#Schools of Magic|enchantment]] spell you know can target [[Creature Type#Beast|Beasts]] and [[Creature Type#Monstrosity|Monstrosities]] in addition to the creature types that the spell may specify. <br><br> ##### Wild Wrangler Magic You gain additional spells at the Ranger levels listed. They do not count against the number of spells you know. | Ranger Level | Wild Wrangler Spells | | :----------: | ------------------------------------------------ | | 3 | [[Occult Spells#Charm Person\|charm person]] | | 5 | [[Occult Spells#Calm Emotions\|calm emotions]] | | 9 | [[Cursed Spells#Slow\|slow]] | | 13 | [[Primal Spells#Dominate Beast\|dominate beast]] | | 17 | [[Primal Spells#Awaken\|awaken]] | <br><br> ##### Tamed Companion When you summon a creature with your [[Ranger#Bestial Companion|Bestial Companion]] feature, it inherits following traits. - You may choose whether your companions creature type is [[Creature Type#Beast|Beast]] or [[Creature Type#Monstrosity|Monstrosity]]. - Your companion has [[Abilities & Skills#Advantage & Disadvantage|advantage]] on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't [[Conditions#Stunned |stunned]], [[Conditions#Unconscious|unconscious]] or [[Conditions#Dying |dying]]. When you cast a spell that targets [[Creature Type#Beast|Beasts]] such as the [[Primal Spells#Speak with Animals|speak with animals]] and [[Primal Spells#Beast Sense|beast sense]] spells, they may be cast on your Tamed Companion as normal if their creature type is [[Creature Type#Monstrosity|Monstrosity]]. <br> ___ ### 7th Level <br> ##### Bring to Heel You can bend creatures of the wild to your will. Beginning at 7th level, when a [[Creature Type#Beast|Beast]] or [[Creature Type#Monstrosity|Monstrosity]] that is [[Conditions#Charmed|charmed]] by you makes a saving throw to end its charmed condition, you can impose [[Abilities & Skills#Advantage & Disadvantage|disadvantage]] on its saving throw as a reaction. You can also command the monsters you tame. Any [[Creature Type#Beast|Beast]] or [[Creature Type#Monstrosity|Monstrosity]] [[Conditions#Charmed|charmed]] by you acts during your turn for the duration of your charm, and if you are within 30 feet and the creature can hear you, you can use your bonus action to command it to take one of the actions from its stat block. <br> ___ ### 11th Level <br> ##### Improved Beast Tamer Your wrangling skills go beyond those of needed for [[Creature Type#Beast|Beasts]] and [[Creature Type#Monstrosity|Monstrosities]]. Upon reaching 11th level, any [[Spellcasting#Schools of Magic|enchantment]] spell you know can target any [[Creature Type#Beast|Beast]] or [[Creature Type#Monstrosity|Monstrosity]] in addition to the creature types that the spell may specify, as well as any [[Creature Type#Celestial|Celestial]], [[Creature Type#Dragon|Dragon]], [[Creature Type#Fey|Fey]], [[Creature Type#Fiend|Fiend]], [[Creature Type#Giant|Giant]], [[Creature Type#Plant|Plant]], or [[Creature Type#Ooze|Ooze]], with an Intelligence score less than or equal to half your ranger level (rounded down). <br> ___ ### 15th Level <br> ##### Wrangler of Legends Once you charm a creature, there is little it can do to escape. Starting at 15th level, [[Spellcasting#Schools of Magic|enchantment]] spells you cast on creatures affected by your [[#Improved Beast Tamer|Improved Beast Tamer]] feature last until your [[Spellcasting#Concentration|concentration]] is broken.