You focus your training on the grim art of death. Those who adhere to this talent are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.
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### 3rd Level
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##### Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. During the first round of combat, you have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on attack rolls against any creature that hasn’t taken a turn. If you use your [[Rogue#Sneak Attack|Sneak Attack]] against any target during that round, the target takes extra damage of the weapon’s type equal to your Rogue level.
Additionally, you have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on [[Order of Combat#Initiative 🛠|initiative]] rolls.
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##### Infiltrator
You are adept at blending into places you don't belong. You gain proficiency with the [[Gear Appendix#Disguise Kit|disguise kit]] and the [[Gear Appendix#Poisoner's Kit|poisoner's kit]].
Over the course of 10 minutes, you can use your [[Gear Appendix#Disguise Kit|disguise kit]] to craft a disguise that resembles a dead or unconscious creature that is the same [[Creature Type|creature type]] as you are, as long as you have its body. A suspicious creature can make an [[Abilities & Skills#Investigation|Investigation]] check against your Charisma ([[Gear Appendix#Disguise Kit|Disguise Kit]]) to attempt to see through your disguise.
Finally, you can unerringly mimic the speech of a creature that is the same [[Creature Type|creature type]] as you are, so long as you spend at least 10 minutes observing them.
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### 9th Level
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##### Deadly Blade
You are exceptionally skilled at taking lives when conditions are right. When you score a [[Damage and Healing#Critical Hits 🛠|critical hit]] and roll a 1 on any of your damage dice for that attack, you can re-roll those dice.
Moreover, when you hit a creature with an attack that adds your [[Rogue#Sneak Attack|Sneak Attack]] damage, you can reduce the bonus by 1d6 and force it to make a Constitution saving throw (DC equals 8 + your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]] + your Dexterity modifier). On a failed save, it is [[Conditions#Poisoned|poisoned]] until the start of your next turn.
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### 13th Level
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##### Imposter
The skill with which you adopt other creatures' identities is nearly supernatural. You learn to speak, read, and write three additional [[Languages|languages]] or [[Languages#Dialects|dialects]] of your choice, and whenever you make a check to maintain a worn disguise, you may add your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bones]] to the check if you don't already have it, or [[Levels & Proficiency Bonus#Expertise|expertise]] to the check if you do.
In addition, creatures have [[Abilities & Skills#Advantage & Disadvantage|disadvantage]] on [[Abilities & Skills#Investigation|Investigation]] checks to see through any disguise you make.
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### 17th Level
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##### Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is [[1. Order of Combat#Surprise|surprised]], the target must succeed on a Constitution saving throw (DC 8 + your Dexterity modifier + your [[2. Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]]), or the entire attack’s damage is doubled against the target.