You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically train this talent, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ. <br> ___ ### 3rd Level <br> ##### Fast Hands Starting at 3rd level, you can use a bonus action to make a [[Abilities & Skills#Sleight of Hand|Sleight of Hand]] check, use your [[Gear Appendix#Thieves' Tools|Thieves’ Tools]] or [[Actions in Combat#Use an Object|Use an Object]]. Creatures have [[Abilities & Skills#Advantage & Disadvantage|disadvantage]] on [[Abilities & Skills#Perception|Perception]] checks to perceive you performing these actions. <br><br> ##### Second-Story Work When you choose this talent at 3rd level, you gain the ability to climb faster than normal; you gain a [[Physical Capabilities#Climbing|climbing speed]] equal to your [[Physical Capabilities#Movement Speed|movement speed]]. In addition, your [[Movement and Position#Jumping|jump distance]] is determined by your Dexterity rather than your Strength. <br> ___ ### 9th Level <br> ##### Supreme Sneak Starting at 9th level, you have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on [[Abilities & Skills#Stealth|Stealth]] checks if you move no more than half your [[Physical Capabilities#Movement Speed|movement speed]] on the same turn. If you are [[Actions in Combat#Hide|hidden]] and make an attack, you can remain hidden as long as you remain in the same location. <br> ___ ### 13th Level <br> ##### Use Magic Device By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items, and you can attune up to four items at once. <br> ___ ### 17th Level <br> ##### Thief’s Reflexes When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of combat. You take your first turn at your normal place in the [[Order of Combat#Initiative 🛠|initiative]] order, and your second turn at your initiative score, minus 7. You can’t use this feature when you are [[Order of Combat#Surprise|surprised]].