Immortal guardians of divine treasures, Sphinxes live to test mortals who desire the relics of forgotten deities. They are masters of riddles and other trials that reveal the true nature of those they put to the test. To an Elder Sphinx, time has no meaning, and legends say the most powerful Sphinxes can influence the flow of time with their ancient magic. <br> ___ ### 1st Level <br> #### Sphinx Spell List You gain additional spells at the Warlock levels listed. They do not count against the number of spells you know. | Warlock Level | Sphinx Spells | | :-----------: | ------------------------------------------------------------------------------------------------------------------------ | | 1 | [[Occult Spells#Command\|command]], [[Divine Spells#Detect Evil and Good\|detect evil and good]] | | 3 | [[Ailments#Lesser Restoration\|lesser restoration]], [[Divine Spells#Zone of Truth\|zone of truth]] | | 5 | [[Divine Spells#Clairvoyance\|clairvoyance]], [[Cursed Spells#Slow\|slow]] | | 7 | [[Divine Spells#Divination\|divination]], [[Divine Spells#Freedom of Movement\|freedom of movement]] | | 9 | [[Divine Spells#Dispel Evil and Good\|dispel evil and good]], [[Divine Spells#Greater Restoration\|greater restoration]] | <br> ###### Bonus Cantrips >In addition to your expanded spell list, you learn the [[Divine Spells#Guidance|guidance]] and [[Divine Spells#Resistance|resistance]] cantrips. They count as occult cantrips for you, but they don’t count against your number of cantrips known. <br><br> ##### Guardian's Ward At 1st level the power granted by your patron allows you to prevent the unworthy from approaching you or anything you stand guard over. You can use an action to project a small but powerful magical ward outward from yourself, with a radius in feet equal to five times your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]]. While your ward is active, the area within your ward is [[Movement and Position#Difficult Terrain|difficult terrain]] for hostile creatures. Your ward lasts for 1 minute. It ends early if you end it as a bonus action or you are [[Conditions#Staggered |staggered]], [[Conditions#Stunned |stunned]], [[Conditions#Unconscious|unconscious]], or [[Conditions#Dying |dying]]. Once used, you must finish a [[Survival Needs#Rest|rest]] before you can use this feature again. <br> ___ ### 6th Level <br> ##### Time Slip Beginning at 6th level you learn to manipulate time in minor ways. As an action, you can pause time for all creatures other than you, and move up to twice your [[Physical Capabilities#Movement Speed|movement speed]] without provoking [[Making an Attack#Opportunity Attacks|opportunity attacks]]. You can only use this bonus movement while time is stopped. You cannot use actions, bonus actions, or reactions during this period. Time resumes when you finish your movement. Once you use this action, you must finish a [[Survival Needs#Rest|rest]] before you can use it again. If you have no uses left, you can expend a pact slot to use it again. <br> ___ ### 10th Level <br> ##### Inscrutable Your patron shields you from [[Spellcasting#Schools of Magic|divination]] magic, much like it is shielded from such spells. Beginning at 10th level, you are [[Guide to the Shattered Realm/Chapter 7 - Combat/Damage and Healing#Immunity|immune]] to any effect that would sense your emotions or read your thoughts, as well as any [[Spellcasting#Schools of Magic|divination]] spell that you refuse. Additionally, any [[Abilities & Skills#Insight|Insight]] checks made to ascertain your intentions or sincerity are made at [[Abilities & Skills#Advantage & Disadvantage|disadvantage]]. <br> ___ ### 14th Level <br> ##### Power of the Ancients Starting at 14th level you gain an empowered mastery over time, but only in your sphere of influence. As an action, while your [[#Guardian's Ward|Guardian's Ward]] is active, you can pause time for all creatures within your ward except yourself for one round. Until the start of your next turn, any creature within your ward when you activate this ability is momentarily taken out of initiative, and cannot take reactions or legendary actions. During this time you can use actions and move as normal. When this ability ends, your [[#Guardian's Ward|Guardian's Ward]] ends as well. Once you've used this ability, you must finish a [[Survival Needs#Long Rest|long rest]] before it can be used again. <br> ___ ### 17th Level <br> ##### Optional Mystic Arcanum Feature When choosing a 9th-level spell for your [[Warlock#Mystic Arcanum|Mystic Arcanum Improvement]] feature at 17th level, instead of choosing a 9th level spell from the [[Occult Spells|Occult spell list]], you may instead choose the [[Arcane Spells#Time Stop|time stop]] spell.