Wizards that focus on Abjuration practice magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. These wizards understand however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.
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### 3rd Level
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##### Abjuration Savant
Beginning when you select this focus at 3rd level, the gold and time you must spend to copy an [[Spellcasting#Schools of Magic|abjuration]] spell into your [[Wizard#Spellbook|spellbook]] is halved. Additionally, you can copy any abjuration spell into your spellbook, even if it isn't on either of your [[Spellcasting#Spell Lists|spell lists]].
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##### Arcane Ward
Starting at 3rd level, you can weave magic around yourself for protection. When you cast an [[Spellcasting#Schools of Magic|abjuration]] spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a [[Survival Needs#Long Rest|long rest]]. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an [[Spellcasting#Schools of Magic|abjuration]] spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
Once you create the ward, you can’t create it again until you finish a [[Survival Needs#Long Rest|long rest]].
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### 6th Level
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##### Projected Ward
Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your [[#Arcane Ward|Arcane Ward]] to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.
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### 10th Level
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##### Improved Abjuration
Beginning at 10th level, when you cast an [[Spellcasting#Schools of Magic|abjuration]] spell that requires you to make an ability check as a part of casting that spell (as in [[Other Spells#Counterspell|counterspell]] and [[Other Spells#Dispel Magic|dispel magic]]), you add your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]] to that ability check.
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### 14th Level
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##### Spell Resistance
Starting at 14th level, you have [[Abilities & Skills#Advantage & Disadvantage|advantage]] on saving throws against spells.
Furthermore, you have [[Damage and Healing#Resistance|resistance]] against the damage of spells.