Wizards that train as conjurers, favour spells that produce objects and creatures out of thin air. They can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on their behalf. As their mastery grows, conjurers learn spells of transportation and can teleport across vast distances, even to other planes of existence, in an instant.
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### 3rd Level
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##### Conjuration Savant
Beginning when you select this focus at 3rd level, the gold and time you must spend to copy a [[Spellcasting#Schools of Magic|conjuration]] spell into your [[Wizard#Spellbook|spellbook]] is halved. Additionally, you can copy any conjuration spell into your spellbook, even if it isn't on either of your [[Spellcasting#Spell Lists|spell lists]].
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##### Minor Conjuration
Starting at 3rd level when you select this school, you can draw on your knowledge of [[Spellcasting#Schools of Magic|conjuration]] magic to conjure temporary objects from nothing. As an action, you can instantly conjure a single [[Movement and Position#Creature Size|Tiny]], inanimate object in your hand, or in an unoccupied space on the ground that you can see within 10 feet of you. You cannot conjure copies of magic items.
Any object you conjure is visibly magical, and radiates [[Exploration & Environment#Dim light|dim light]] in a 5-foot radius. It has a number of hit points equal to your Wizard level, and its [[Abilities & Skills#Armour Class|AC]] is equal to your Intelligence score. The object disappears after 1 hour, or when it is reduced to 0 hit points, or if you use this feature to conjure another object.
When you use this feature you can expend a spell slot to conjure a larger object, determined by the level of the spell slot you expend as shown below:
| Spell Slot | None | 1st | 3rd | 5th | 7th | 9th |
| :-------------: | :--: | :---: | :----: | :---: | :--: | :--------: |
| **Object Size** | Tiny | Small | Medium | Large | Huge | Gargantuan |
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### 6th Level
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##### Benign Transposition
Starting at 6th level, you can use your bonus action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a [[Movement and Position#Creature Size|Small]] or [[Movement and Position#Creature Size|Medium]] creature. If that creature is willing, you both teleport, swapping places.
Once you use this feature, you can’t use it again until you finish a [[Survival Needs#Rest|rest]] or you cast a [[Spellcasting#Schools of Magic|conjuration]] spell of 1st level or higher.
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### 10th Level
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##### Durable Summons
Starting at 10th level, any creature that you summon or create with a [[Spellcasting#Schools of Magic|conjuration]] spell gains a number of temporary hit points equal to twice your wizard level.
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### 14th Level
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##### Focused Conjuration
Beginning at 14th level, while you are [[Spellcasting#Concentration|concentrating]] on a [[Spellcasting#Schools of Magic|conjuration]] spell, your concentration can’t be broken as a result of taking damage.