The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight. <br> ___ ### 3rd Level <br> ##### Divination Savant Beginning when you select this focus at 3rd level, the gold and time you must spend to copy a [[Spellcasting#Schools of Magic|divination]] spell into your [[Wizard#Spellbook|spellbook]] is halved. Additionally, you can copy any divination spell into your spellbook, even if it isn't on either of your [[Spellcasting#Spell Lists|spell lists]]. <br> ##### Portent Starting at 3rd level when you choose this focus, glimpses of the future begin to press in on your awareness. When you finish a [[Survival Needs#Long Rest|long rest]], roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. The target still adds any relevant modifiers to this number, but otherwise treat the substituted number as the number they rolled. You can do this anytime before or after the skill check, saving throw or attack has been rolled, but before the outcome of the event has been determined, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a [[Survival Needs#Long Rest|long rest]], you lose any unused foretelling rolls. <br> ___ ### 6th Level <br> ##### Expert Divination Beginning at 6th level, casting [[Spellcasting#Schools of Magic|divination]] spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level. <br> ___ ### 10th Level <br> ##### The Third Eye Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are [[Conditions#Stunned 🛠|stunned]], [[Conditions#Unconscious|unconscious]], [[Conditions#Dying 🛠|dying]], or you take a [[Survival Needs#Rest|rest]]. You can’t use the feature again until you finish a [[Survival Needs#Rest|rest]]. <br> >**Darkvision** >You gain [[Physical Capabilities#Darkvision|darkvision]] out to a range of 60 feet. ><br> >**Ethereal Sight** >You can see into [[Planes of Existence#The Hollow|The Hollow]] within 60 feet of you. ><br> >**Greater Comprehension** >You can read any [[Languages|language]]. ><br> >**See Invisibility** >You can see [[Conditions#Invisible|invisible]] creatures and objects within 10 feet of you that are within line of sight. <br> ___ ### 14th Level <br> ##### Greater Portent Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your [[#Portent|Portent]] feature, rather than two.