You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain. <br> ___ ### 3rd Level <br> ##### Illusion Savant Beginning when you select this focus at 3rd level, the gold and time you must spend to copy an [[Spellcasting#Schools of Magic|illusion]] spell into your [[Wizard#Spellbook|spellbook]] is halved. Additionally, you can copy any illusion spell into your spellbook, even if it isn't on either of your [[Spellcasting#Spell Lists|spell lists]]. <br><br> ##### Improved Minor Illusion When you choose this focus at 3rd level, you learn the [[Arcane Spells#Minor Illusion|minor illusion]] cantrip. If you already know this cantrip, you learn a different cantrip of your choice from either of your [[Spellcasting#Spell Lists|spell lists]]. The cantrip doesn’t count against your number of cantrips known. When you cast [[Arcane Spells#Minor Illusion|minor illusion]], you can create both a sound and an image with a single casting of the spell. <br> ___ ### 6th Level <br> ##### Phantasmal Spells Your skill with Illusions allows you to create illusory versions of your other spells. Whenever you cast a [[Spellcasting#Schools of Magic|conjuration]] or [[Spellcasting#Schools of Magic|evocation spell]] from your [[Wizard#Spellbook|spellbook]], you can choose to produce an illusory version of the spell, changing its effects in the following ways: - Its spell school changes to Illusion. - If it forces its targets to make a saving throw, targets make an Intelligence saving throw instead of the normal saving throw for that spell. - If it deals damage, its damage is replaced with psychic damage. - If it conjures anything with hit points, its hit points are halved. Any creature whose Intelligence score is greater than your spell save DC instantly sees through any spell cast in this way and is immune to all of its effects. All other creatures interact with, and believe they are experiencing the normal effects of the spell. <br> ___ ### 10th Level <br> ##### Illusory Self You can disappear into your illusions when in danger. When you are hit by an attack, you can use your reaction to create an illusory version of yourself in your space which takes the attack instead of you. You then immediately teleport to an unoccupied space you can see within 10 feet. Once you use this feature you must finish a [[Survival Needs#Rest|rest]] before you can use it again. When you have no uses left, can expend a spell slot of 2nd-level or higher to use it again. <br> ___ ### 14th Level <br> ##### Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an [[Spellcasting#Schools of Magic|illusion]] spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.