You are a wizard of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality’s forge.
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### 3rd Level
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##### Transmutation Savant
Beginning when you select this focus at 3rd level, the gold and time you must spend to copy a [[Spellcasting#Schools of Magic|transmutation]] spell into your [[Wizard#Spellbook|spellbook]] is halved. Additionally, you can copy any transmutation spell into your spellbook, even if it isn't on either of your [[Spellcasting#Spell Lists|spell lists]].
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##### Equivalent Exchange
You can use your knowledge of Transmutation magic to alter the physical properties of objects. As an action, you can touch a non-magical object (or part of an object) and expend a spell slot to transform its Material or Shape as detailed below:
>**Material**
>You change an object made of iron, steel, stone, (not gems), or wood to another material from this same list.
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>**Shape**
>You alter the shape of the object to suit your needs. You cannot add or destroy material as part of this action. The new shape of the object is crude unless you are proficient with the [[Tools & Sets#Tool Sets|tool set]] corresponding to its material makeup, or are familiar with the inner workings of such an object.
The level of the spell slot you expend determines the size of the object you can change. You can alter an object that fits in a cube with sides of 1-foot per level of the spell slot. For example, by expending a 3rd-level spell slot you can alter any object (or part of an object) that fits inside of a 3-foot cube.
You must [[Abilities & Skills#Concentration|concentrate]] on this change or the object instantly reverts to its previous form. After 1 minute of concentration any changes to the object become permanent.
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### 6th Level
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##### Transmuter’s Stone
Starting at 6th level, you can spend 1 hour creating a Transmuter’s Stone that stores [[Spellcasting#Schools of Magic|transmutation]] magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature’s possession. When you create the stone, choose the benefit from the following options:
- [[Physical Capabilities#Darkvision|Darkvision]] out to a range of 60 feet. If the holder already has darkvision, then this extends it by 60 feet. They can also see through magical [[Exploration & Environment#Darkness|darkness]] that is within their darkvision.
- An increase to any [[Physical Capabilities#Movement Speed|movement speed]] the creature has by 10 feet.
- Proficiency in a saving throws of your choice (chosen when you create the Transmuter’s Stone). If the creature is already proficient in the chosen saving throw, they gain [[Abilities & Skills#Advantage & Disadvantage|advantage]].
- [[Damage and Healing#Resistance|Resistance]] to acid, cold, fire, lightning, or thunder damage (chosen when you create the Transmuter’s Stone)
Each time you cast a [[Spellcasting#Schools of Magic|transmutation]] spell of 1st level or higher, you can change the effects of the stone if it is within 30 feet, or the range of the spell (whichever is higher). At 14th level, you can choose two benefits.
If you create a new transmuter's stone, the previous one ceases to function.
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### 10th Level
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#### Shapechanger
At 10th level, you add the [[Primal Spells (130)#Polymorph|polymorph]] spell to your [[Wizard#Spellbook|spellbook]] if it is not there already. It does not count against your spells known. You can cast this spell once without expending a spell slot. When you do so, it can transform the target into a beast whose challenge rating is 1 or lower.
Once you cast [[Primal Spells#Polymorph|polymorph]] in this way, you can't do so again until you finish a [[Survival Needs#Rest|rest]], though you can still cast it normally using an available spell slot.
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### 14th Level
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##### Master Transmuter
Starting at 14th level, you can use your action to consume the reserve of [[Spellcasting#Schools of Magic|transmutation]] magic stored within your [[#Transmuter’s Stone|Transmuter’s Stone]] in a single burst. When you do so, choose one of the following effects. Your Transmuter’s Stone is destroyed and can’t be remade until you finish a [[Survival Needs#Long Rest|long rest]].
>**Major Transformation**
>You can transmute one nonmagical object—no larger than a 5-foot cube—into another nonmagical object of similar size and mass and of equal or lesser value.
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>**Panacea**
>You remove all [[Ailments#Addiction and Withdrawal|addictions]], [[Ailments#Curses|curses]], [[Ailments#Diseases|diseases]], and [[Adventuring Gear#Poisons|poisons]] affecting a creature that you touch with the Transmuter’s Stone. The creature also regains all its hit points.
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>**Restore Life**
>You cast the [[Divine Spells#Raise Dead|raise spell]] on a creature you touch with the Transmuter’s Stone, without expending a spell slot or needing to have the spell in your spellbook. You are still required to have the [[Spellcasting#Components|material components]] for the spell.
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>**Restore Youth**
>You touch the Transmuter’s Stone to a willing creature, and that creature’s apparent age is reduced by 3d10 years, to a minimum of 16 years. This effect doesn’t extend the creature’s lifespan.