A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or many other kinds of gear.
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### Requirements to Craft
To craft an item, you must have access to the appropriate tool or kit, listed below. The list of items each tool or kit can create is not exhaustive and your DM ultimately decides what you can craft.
| Tool Set | Used in Crafting: | Location | Crafting Ability³ |
| :------------------: | :--------------------------------------------: | :----------: | :-------------------: |
| Alchemy Supplies | Acid, Potions, Most Bombs | Tool Station | Intelligence |
| Apothecary Kit | Drugs, Poisons, Toxins & Antitoxins | Tool Station | Intelligence |
| Brewing Supplies | Alcohol¹, Oils | Tool Station | Wisdom |
| Calligraphy Supplies | Scrolls | Portable | Spellcasting Ability³ |
| Carpentry Tools | Barricades, Furniture¹, and Wooden Structures | Portable | Strength |
| Cartography Kit | Maps¹ ² | Portable | Wisdom |
| Cobbling Tools | Footwear | Portable | Dexterity |
| Cooking Utensils | Food² | Portable | Wisdom |
| Crystalogy Tools | Aeos Crystal and Glass Components¹, Some Bombs | Tool Station | Intelligence |
| Disguise Kit | Costumes¹ and Disguises² | Portable | Charisma |
| Forgery Kit | False Documents² | Portable | Dexterity |
| Herbalism Kit | Tinctures | Portable | Wisdom |
| Jewellery Tools | Jewellery¹ | Tool Station | Dexterity |
| Leatherworking Tools | Leather Armor and Equipment | Portable | Dexterity |
| Masonry Tools | Stone Statues¹, Carvings¹, Stone Structures | Tool Station | Strength |
| Painting Supplies | Paint, Paintings¹ | Portable | Wisdom |
| Pottery Tools | Clay Pottery¹ | Tool Station | Strength |
| Sewing Kit | Clothing¹, Textiles¹, Fabrics and Nets | Tool Station | Dexterity |
| Smithing Tools | Metal Armor and Weapons, Metal Components¹ | Tool Station | Strength |
| Tinker Tools | Crossbows, Firearms, Gadgetry¹, Some Bombs | Tool Station | Dexterity |
| Woodcarving Tools | Wooden Weapons, Carvings¹ | Portable | Dexterity |
¹ - *item is an artistic item and can be sold for more than its written price based on its crafting checks. See below for more details.*
² *- item follows special crafting rules. See the description of the associated tool set in the [[Gear Appendix#Tool Sets|Gear Appendix]] for more details.*
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>**Materials**
>You must also possess abstracted raw materials worth half the item's listed price before you begin crafting. You must have access to those materials until the item is completed, at which point they are consumed. You cannot use those materials on another item while the first is in progress.
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>**Tool Stations**
>Additionally, some crafting requires ample space to work. While some tool kits are portable and crafting items with them can be done while roughing it in the wilds, other tool kits need dedicated tool stations for crafting to be done with them. Tool stations can be set up at player bases, or camps if your travel supplies are good enough.
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>**Knowledge**
>When crafting items that require spells, such as [[Magic Items#Scrolls 🛠|scrolls]], you must know and be able to cast the spell you are attempting to transcribe.
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### Crafting Point Values
In this system, all items require a certain number of points to be crafted. An item is worth a number of points equal to its full value in [[Currency & Lifestyle#Currency|Shard]] divided by 50. If the item's [[Currency & Lifestyle#Currency|Shard]] cost is not divisible by 50, divide it and round its point value up to the nearest whole number (minimum 1 point). When you begin work on an item, it has 0 points, and you finish crafting it when you match or exceed its point value with a crafting check.
If the item being crafted is single-use, such as a [[Magic Items#Potions|Potion]] or a [[Magic Items#Scrolls 🛠|Scroll]], the required crafting point value to create the item is halved.
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### The Crafting Check
To work on an item, you must meet all the requirements listed above, choose the item, and declare a number of hours you are choosing to work on an item. If you are interrupted or quit crafting for 1 hour or more during your declared interval, you automatically fail your crafting check.
After you finish working the declared timeframe, you make a crafting check. The ability used for the crafting check depends on the tool set being used as seen in the [[#Requirements to Craft|table above]]. If you have proficiency with the [[Adventuring Gear#Tool Sets 📌|tool set]], you may add your proficiency your crafting check. The DC for the crafting check is based on the rarity of the item being crafted, minus the number of hours you worked. For example, if you worked on an Uncommon item for 6 hours, the crafting check DC would be 9 (15 DC - 6 hrs worked).
| Item Rarity | Crafting Check DC |
| :------------------------: | :---------------: |
| Common or No Rarity Listed | 10 |
| Uncommon | 15 |
| Rare | 20 |
| Very Rare | 25 |
| Legendary | 30 |
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If you succeed, the item gains a number of [[#Crafting Point Values|crafting points]] equal to the number of hours worked, plus your [[Levels & Proficiency Bonus#Proficiency Bonus|proficiency bonus]] if you have proficiency or with the [[Adventuring Gear#Tool Sets 📌|tool set]] you are using. If you fail, you add no points. If you don't finish the item within your allotted time, it retains the points you have successfully applied to it, and you can add additional points with further crafting checks until the item is completed.
If you exceed the number of points required to make an item, you may not begin another one with the remaining time. A crafting check encompasses the entire period you allotted to work. Unless the item is considered an artistic item, finishing with an excess of points does not increase an item's value or confer any other benefit.
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>**Double Point Values**
>Some features allow a character to earn twice as many crafting points as usual when crafting. If you have multiple features that allow you to do so, they do not stack. You may only ever earn 2x crafting points at most.
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### Artistic Items
If the item is considered an artistic item, each crafting point added over the target crafting point value increases the monetary value of the item by 25 ![[shard.png]], up to a maximum of double the initial target crafting point value.
For example, if you wished to paint a masterpiece painting worth 2,500 ![[shard.png]], the item would have a target crafting point value of 50. You would first need to spend 1,250 ![[shard.png]] in supplies, and then perform a number of crafting checks, spending many hours to complete your work. Once your artwork had reached 50 crafting points however, you could keep working on it, up to a maximum of 100 points, increasing it's final value to 3,250 ![[shard.png]].
This is not necessary however, as once an artistic item has reached it's original target crafting point value, it can be considered 'finished' at any time.