A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or many other kinds of gear.
<br>
___
### Requirements to Craft
To craft an item, you must have access to the appropriate tool or kit, listed below. The list of items each tool or kit can create is not exhaustive and your DM ultimately decides what you can craft.
| Tool Set | Used in Crafting: | Location | Crafting Ability³ |
| :------------------: | :--------------------------------------------: | :----------: | :-------------------: |
| Alchemy Supplies | Acid, Potions, Most Bombs | Tool Station | Intelligence |
| Apothecary Kit | Drugs, Poisons, Toxins & Antitoxins | Tool Station | Intelligence |
| Brewing Supplies | Alcohol¹, Oils | Tool Station | Wisdom |
| Calligraphy Supplies | Scrolls | Portable | Spellcasting Ability³ |
| Carpentry Tools | Barricades, Furniture¹, and Wooden Structures | Portable | Strength |
| Cartography Kit | Maps¹ ² | Portable | Wisdom |
| Cobbling Tools | Footwear | Portable | Dexterity |
| Cooking Utensils | Food² | Portable | Wisdom |
| Crystalogy Tools | Aeos Crystal and Glass Components¹, Some Bombs | Tool Station | Intelligence |
| Disguise Kit | Costumes¹ and Disguises² | Portable | Charisma |
| Forgery Kit | False Documents² | Portable | Dexterity |
| Herbalism Kit | Tinctures | Portable | Wisdom |
| Jewellery Tools | Jewellery¹ | Tool Station | Dexterity |
| Leatherworking Tools | Leather Armor and Equipment | Portable | Dexterity |
| Masonry Tools | Stone Statues¹, Carvings¹, Stone Structures | Tool Station | Strength |
| Painting Supplies | Paint, Paintings¹ | Portable | Wisdom |
| Pottery Tools | Clay Pottery¹ | Tool Station | Strength |
| Sewing Kit | Clothing¹, Textiles¹, Fabrics and Nets | Tool Station | Dexterity |
| Smithing Tools | Metal Armor and Weapons, Metal Components¹ | Tool Station | Strength |
| Tinker Tools | Crossbows, Firearms, Gadgetry¹, Some Bombs | Tool Station | Dexterity |
| Woodcarving Tools | Wooden Weapons, Carvings¹ | Portable | Dexterity |
¹ - *item is an artistic item and can be sold for more than its written price based on its crafting checks. See below for more details.*
² *- item follows special crafting rules. See the description of the associated tool set in the [[Gear Appendix#Tool Sets|Gear Appendix]] for more details.*
<br>
>**Material Cost**
>You must possess abstracted raw materials worth half the item's listed price before you begin crafting. You must have access to those materials until the item is completed, at which point they are consumed. You cannot use those materials on another item while the first is in progress.
><br>
>**Tool Stations**
>Additionally, some crafting requires ample space to work. While some tool kits are portable and crafting items with them can be done while roughing it in the wilds, other tool kits need dedicated tool stations for crafting to be done with them. Tool stations can be set up at player bases, or camps if your travel supplies are good enough.
><br>
>**Knowledge**
>When crafting items that require spells, such as [[Magic Items#Scrolls 🛠|scrolls]], you must know and be able to cast the spell you are attempting to transcribe.
<br><br>
### Crafting Sessions & The Crafting Check
All items require a certain number of crafting sessions to be crafted. At the end of each crafting session, the artisan must roll a crafting check using the correct ability, adding their proficiency or expertise with a tool set if applicable. If the result meets or beats the Crafting Check DC based on the items rarity, then that crafting session was a success.
The number of successful crafting sessions required for an item to be finished also depends on it's rarity, as seen in the chart below. A standard crafting session is 8 hours long, and if you are interrupted or quit crafting for 1 hour or more during your crafting session, you automatically fail your crafting check.
| Item Rarity | Crafting Check DC | Successful Crafting Sessions Required |
| :------------------------: | :---------------: | :-----------------------------------: |
| Common or No Rarity Listed | 10 | 1 |
| Uncommon | 15 | 5 |
| Rare | 20 | 10 |
| Very Rare | 25 | 15 |
| Legendary | 30 | 20 |
>**Crafting Consumables**
>Items that are single-use, like most potions or scrolls, require only half the listed number of successful crafting sessions. These items still cost the same however.
><br>
>**Working Quickly**
>Some features allow a character to craft twice as fast during a crafting session. If you have multiple features that allow you to do so, they do not stack.
<br><br>
### Artistic Items
If the item being crafted is considered an artistic item, the artisan can perform additional crafting sessions to increase it's value beyond it's "finished" value. These additional sessions do not require any additional material cost.
The number of additional crafting sessions, as well as the increased value per additional session are dependant on the rarity of the item, as seen in the chart below.
| Item Rarity | # of Additional Sessions | Value increase per Additional Session |
| :------------------------: | :----------------------: | :-----------------------------------: |
| Common or No Rarity Listed | 2 | +25% |
| Uncommon | 10 | +5% |
| Rare | 20 | +2.5% |
| Very Rare | 30 | +1.66% |
| Legendary | 40 | +1.25% |
Additional crafting sessions are completely optional, as once an artistic item has reached it's original number of required crafting sessions, it can be considered 'finished' at any time.